Performance testing
How do I measure game performance fairly?
A useful performance comparison repeats the same workload under controlled conditions and considers more than average FPS.
QUICK EXPLANATION
Record a repeatable baseline
Use the same game version, scene, route, graphics settings and measurement tool. Note frame time as well as average frame rate and let temperatures and background activity settle.
A single short run can be distorted by loading, shader compilation, background tasks or measurement noise.
Result: Repeated runs in the same scene should be close enough to distinguish a real change from normal variation.
How to check it
Change one setting at a time and record its original value so you can restore it. Do not compare results gathered with different overlays or capture windows as if they were identical.
Check: Repeat the baseline and changed run; keep a change only when the result is consistent and worth the visual or responsiveness trade-off.
Sources & page details
Microsoft: DXGI flip model and presentation statistics ↗
Reviewed
These are general explanations; available features and results vary by game, graphics hardware, driver and display.